[Bf-committers] Layers base defines or variables

David Bryant aceone at bellsouth.net
Thu Nov 15 12:42:19 CET 2007


I going to experiment by somehow "piggybacking" off of the bitmasks of the 
existing 20 and see what I can do to see if I can ease the pain for myself.

----- Original Message ----- 
From: "Joe Eagar" <joeedh at gmail.com>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Thursday, November 15, 2007 6:34 AM
Subject: Re: [Bf-committers] Layers base defines or variables


> You could try using multiple scenes I suppose :/  Not a perfect solution
> though.
>
> Joe
>
> David Bryant wrote:
>> Thanks for letting me know.I guess I'll have to muscle through it all.I
>> appreciate the response.
>>
>> ----- Original Message ----- 
>> From: "Alexander Ewering" <blender at instinctive.de>
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Sent: Thursday, November 15, 2007 6:25 AM
>> Subject: Re: [Bf-committers] Layers base defines or variables
>>
>>
>>
>>> On Thu, 15 Nov 2007, David Bryant wrote:
>>>
>>>
>>>> I want to give Blender more layers.Can anyone point me to the base 
>>>> layer
>>>> bitmask defines or variables in the codebase?
>>>>
>>> There are no defines. The layer bitfield is just an int that is used in
>>> various places. Some of these bits are reserved for other stuff (local
>>> views, and I think Envmap-related stuff), so they can't be used. You'll
>>> have
>>> a hard time extending the layer system to more than at most 31.
>>>
>>> Alexander Ewering
>>>
>>>
>>> [ i n s t i n c t i v e . ]   http://www.instinctive.de
>>>
>>> Zur Waldeshoehe 6                    Tel.: 02393-220558
>>> 59846 Sundern                         Fax: 02393-220559
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>>
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>
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