[Bf-committers] A call for external renderer devs

Shaul Kedem shaul.kedem at gmail.com
Sun Nov 11 09:05:08 CET 2007


Joe,
 What project does that? the DSM ?

Thanks,
Shaul

On Nov 11, 2007 1:36 AM, Joe Eagar <joeedh at gmail.com> wrote:
> Regarding custom panels in the material settings, this is definitely on
> the todo list.  You can already attach custom properties to materials
> though, so you can write a script for now that has your material GUI in
> it, then when we finally
> get custom panels working you can migrate to them.
>
> Joe
>
>
> Nicholas Chapman wrote:
> > Hi,
> > My name is Nicholas Chapman,  I'm the author of Indigo Renderer.
> > Regarding the render interface, a couple of things spring to mind.
> >
> > * Does it have support for progressive rendering?  Indigo, and many
> > other Monte Carlo ray tracers, work in a progressive way - an initial
> > noisy render is produced, which is then refined over time to produce a
> > final, non-noisy (hopefully :P) render.  It would be helpful to be able
> > to display the progression of the render.  Another consequence of
> > progressive rendering is that usually the render is not considered
> > finished until the user halts the rendering process.
> >
> > * Material support: parameters for Indigo materials are often quite
> > different from Blender material parameters.  Automatic conversion of
> > parameters, while usually possible, I regard as not an optimal
> > solution.  I think the best solution for this problem is to allow custom
> > material GUI panels to be loaded into Blender, and then pass the custom
> > material parameters over to the render engine.  I think this is how 3D
> > Studio Max works, for instance.
> >
> > thanks,
> >     Nick Chapman
> >
> >
> > Shaul Kedem wrote:
> >
> >> Hi All,
> >>  Please check the following:
> >>  https://svn.blender.org/svnroot/bf-blender/branches/qdune/blender/source/blender/render/intern/include/renderinterface.h
> >>
> >>  This is the work brecht has done in order to support external
> >> renderers, the idea is that a plug in of renderer <insert renderer
> >> name here> is created filling out the callbacks (see RenderInterface
> >> struct).
> >>
> >>  Will this answer your needs? If not, now would be a good time to say so.
> >>
> >> Thanks
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> >>
> >>
> >>
> >
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