[Bf-committers] A call for external renderer devs

Joe Eagar joeedh at gmail.com
Sun Nov 11 00:36:09 CET 2007


Regarding custom panels in the material settings, this is definitely on 
the todo list.  You can already attach custom properties to materials 
though, so you can write a script for now that has your material GUI in 
it, then when we finally
get custom panels working you can migrate to them.

Joe

Nicholas Chapman wrote:
> Hi,
> My name is Nicholas Chapman,  I'm the author of Indigo Renderer.
> Regarding the render interface, a couple of things spring to mind.
>
> * Does it have support for progressive rendering?  Indigo, and many 
> other Monte Carlo ray tracers, work in a progressive way - an initial 
> noisy render is produced, which is then refined over time to produce a 
> final, non-noisy (hopefully :P) render.  It would be helpful to be able 
> to display the progression of the render.  Another consequence of 
> progressive rendering is that usually the render is not considered 
> finished until the user halts the rendering process.
>
> * Material support: parameters for Indigo materials are often quite 
> different from Blender material parameters.  Automatic conversion of 
> parameters, while usually possible, I regard as not an optimal 
> solution.  I think the best solution for this problem is to allow custom 
> material GUI panels to be loaded into Blender, and then pass the custom 
> material parameters over to the render engine.  I think this is how 3D 
> Studio Max works, for instance.
>
> thanks,
>     Nick Chapman
>
>
> Shaul Kedem wrote:
>   
>> Hi All,
>>  Please check the following:
>>  https://svn.blender.org/svnroot/bf-blender/branches/qdune/blender/source/blender/render/intern/include/renderinterface.h
>>
>>  This is the work brecht has done in order to support external
>> renderers, the idea is that a plug in of renderer <insert renderer
>> name here> is created filling out the callbacks (see RenderInterface
>> struct).
>>
>>  Will this answer your needs? If not, now would be a good time to say so.
>>
>> Thanks
>> _______________________________________________
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>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>
>>   
>>     
>
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