[Bf-committers] Named Layers feature
David Bryant
aceone at bellsouth.net
Tue Nov 6 03:50:16 CET 2007
New named layers features list (to date):
1-Named scene layers are now accessible from the 3d window header under the
new label "Layers". Note that when you go to the submenu "Scene Layers" all
20 layers are labeled "layer 1, layer 2, layer 3" etc. When you actually
name or label a particular layer the particular layer slot will change from
"layer number." to the name you've assigned that particular layer. If you
later erase the name in the UI, that particular slot in the 3d header UI
will go back to being labeled "layer number. " (This also applies to the
Select All by Layer option in the 3d header UI). This particular feature
replaces the old layer buttons in the 3D header and is also accessible in
all modes (Pose Mode, Object Mode, and Edit Mode) which is presently
impossible in 2.45 thus a new feature.
At first it was planned that only "occupied layer" would be accessed from
the "Layers" menu in the 3d header but in order to facilitate a better and
faster workflow it was decided that all 20 be accessed in this particular
feature of the layer system.
2. Layers in the Scene Layers UI can be switched from layer to layer even in
Edit Mode.
3. In the Scene Layers UI, you'll notice a little tan button on the right of
each label entry.
This button toggles each individual layer if so desired into wireframe draw
mode. This feature was coded for animators that need quicker playback when
dealing with complex scenes.
4. In the Scene Layers UI as well as in the Bone Layers UI, you'll notice
you can move objects and bones from layer to layer by selecting them using
the numbered buttons labeled under the "Move Object to Layer #" or "Move
Bones to Bone Layer #" UI.
5. In the Bone Layers UI, There's a "sign" or label indicating which Scene
Layer you are presently working in. It's updated every time a different
Scene Layer is accessed. Working with bone layers can be confusing when
dealing with the Scene Layers and Bone Layers together because of the
differences of how each layer system works. This simple feature was coded to
"ease the pain a little" as it were.
6. The Draw UI that used to be in the constraint panel was moved to the
Scene Layer UI to facilitate better workflow and access. It also lends to
the Scene Layers UI it's particular strengths.
7. You can access the Move to Layer, Switch Armature Layers, Move Bone to
Layer, Show/Hide Bones, Show / Hide Objects, and Select All by Layer,
options in the new "Layers" menu in the 3D header as well as they were
removed from their resident panels (again to facilitate a better workflow
environment).
named_layers_update6 has been uploaded into the patch tracker and a update 6
build can be downloaded at graphicall.org.
David Bryant "Digikiller"
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