[Bf-committers] Blender Roadmap for engineering and robotics

Ton Roosendaal ton at blender.org
Thu May 31 23:27:52 CEST 2007


Hi Herman,

It's quite a long document, with a whole lot of very useful ideas in  
it, but also a bit shattered... at least from my perspective. :)  
Robotics is not something I'm very familiar with, but I do realize most  
of your requirements suit traditional (character) animation well too.

Note: We had a similar piece of work from Roland Hess about character  
animation. And we have people to work on Blender rigid body tools  
soon... so it's really a topic we have to look at.

At this very moment I cannot contribute much to this, apart from trying  
to get things in motion, and trying to define some focus.

Focus:

- We need a "grand design" concept, how all of this ties together
- We need small steps to get into this grand design... for example, a  
project called "Time Refactor" to unify use of time in Blender, and  
bring back in control. Plenty of such smaller projects can be defined  
and scheduled.

Get things in motion:

- We could use an organization model like we did for Orange (Elephants  
Dream), and assign the team to develop and use parts of this  
development. I really hope we can include animation improvement targets  
for an OpenMovie 2.
- Herman: the list of participants/targets you've defined in your paper  
looks like an excellent candidate for EU sponsored work. Did you  
consider to build an FP7 consortium?
- Herman: alternatively, do you think there would be a budget to get a  
couple of developers together (organized by Blender Foundation) to  
achieve specific robots coding tasks? I'm pretty sure we can combine  
this with creative content somehow... or I try to find artists (and art  
money) for a combination of 3D software + real life robots + art!

-Ton-





On 17 May, 2007, at 22:02, Herman Bruyninckx wrote:

> On Thu, 17 May 2007, Tom M wrote:
>
>> A roadmap/proposal to improve blenders suitability for robotics and
>> engineering related work has been proposed here
>>
>> http://people.mech.kuleuven.be/~bruyninc/blender/roadmap.html
>>
>> I thought it might be of general interest to bf-committers.
>>
> I tried to post on this mailinglist in order to get feedback from the
> Blender community, but my posts didn't get through...
>
> Herman
>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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