[Bf-committers] Blender Roadmap for engineering and robotics
ton at blender.org
Thu May 31 23:27:52 CEST 2007
It's quite a long document, with a whole lot of very useful ideas in
it, but also a bit shattered... at least from my perspective. :)
Robotics is not something I'm very familiar with, but I do realize most
of your requirements suit traditional (character) animation well too.
Note: We had a similar piece of work from Roland Hess about character
animation. And we have people to work on Blender rigid body tools
soon... so it's really a topic we have to look at.
At this very moment I cannot contribute much to this, apart from trying
to get things in motion, and trying to define some focus.
- We need a "grand design" concept, how all of this ties together
- We need small steps to get into this grand design... for example, a
project called "Time Refactor" to unify use of time in Blender, and
bring back in control. Plenty of such smaller projects can be defined
Get things in motion:
- We could use an organization model like we did for Orange (Elephants
Dream), and assign the team to develop and use parts of this
development. I really hope we can include animation improvement targets
for an OpenMovie 2.
- Herman: the list of participants/targets you've defined in your paper
looks like an excellent candidate for EU sponsored work. Did you
consider to build an FP7 consortium?
- Herman: alternatively, do you think there would be a budget to get a
couple of developers together (organized by Blender Foundation) to
achieve specific robots coding tasks? I'm pretty sure we can combine
this with creative content somehow... or I try to find artists (and art
money) for a combination of 3D software + real life robots + art!
On 17 May, 2007, at 22:02, Herman Bruyninckx wrote:
> On Thu, 17 May 2007, Tom M wrote:
>> A roadmap/proposal to improve blenders suitability for robotics and
>> engineering related work has been proposed here
>> I thought it might be of general interest to bf-committers.
> I tried to post on this mailinglist in order to get feedback from the
> Blender community, but my posts didn't get through...
> Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm
> Bf-committers mailing list
> Bf-committers at blender.org
Ton Roosendaal Blender Foundation ton at blender.org
More information about the Bf-committers