[Bf-committers] patch 6768: Game Engine/parent to bone (slightly dodgy)
Frederick Lee
phaethon at linux.ucla.edu
Tue May 29 03:26:30 CEST 2007
Hi,
Submitted for your consideration:
https://projects.blender.org/tracker/index.php?func=detail&aid=6768&group_id=9&atid=127
Partial implementation of parent-to-bone in game engine in an effort to
restore low-poly collision shells; translate and rotate work, but I
couldn't get scaling to work right.
Less than optimal implementation -- CPU-expensive on long armature
chains (per-bone recursion level proportional to path to root bone).
Uploaded .diff and testing .blend.
-Fred
!DSPAM:18,465b9fe436371404410923!
More information about the Bf-committers
mailing list