[Bf-committers] Game Engine IPO Patch
Jacob Biesinger
wjb at byu.edu
Wed May 23 21:46:58 CEST 2007
I just submitted a patch that updates IPO's in the Game Engine. Now
dLoc, dRot, and dScale all work as you would expect (the same as in
Blender itself) rather than not working at all. Also, it is now
possible to have a single IPO channel applied to an object (before, if
there was only LocX information, LocX, LocY and LocZ would all be
applied to the object, with the result being setting the Location for Y
and Z to 0).
!DSPAM:18,46549a8536371227152399!
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