[Bf-committers] Game Engine IPO Patch

Jacob Biesinger wjb at byu.edu
Wed May 23 21:46:58 CEST 2007

I just submitted a patch that updates IPO's in the Game Engine.  Now 
dLoc, dRot, and dScale all work as you would expect (the same as in 
Blender itself) rather than not working at all.  Also, it is now 
possible to have a single IPO channel applied to an object (before, if 
there was only LocX information, LocX, LocY and LocZ would all be 
applied to the object, with the result being setting the Location for Y 
and Z to 0).


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