[Bf-committers] supporting 6Dof devices on blender.

Ettore Pasquini ettore_pasquini at 3dconnexion.com
Sun May 20 01:02:54 CEST 2007


On 5/19/07 9:07 AM, "Jean-Luc Peurière" <jlp at nerim.net> wrote:

> Le 19 mai 07 à 15:40, Martin Poirier a écrit :
> 
>> --- Campbell Barton <cbarton at metavr.com> wrote:
>> 
>>> I assume adding some licence info to the splash
>>> screen when clicking on
>>> the Help/About will be ok.
>> 
>> On the contrary, the advertisement clause, like the
>> one in the old 4-clause BSD license, most likely makes
>> it incompatible with the GPL.
> 
> However, a solution could be to add a command which display
> about_box of the plugins.
>
> Thus the advertisement is inside the plugin, we are not breaking
> the GPL and still comply with the license.

That's fine. I'll ask around how important is the advertisement clause for
us, who knows, maybe we can tone it down, place it somewhere else...

> If 3Dconnexion makes part of the path, we can imho make some
> effort ourself. 

Thanks, I appreciate that. Once I started working on blender I raised the
license issue inside the company and the response was can-do and pretty
quick. We kinda changed it for blender especially, really... so, yeah, we
are trying... :-)

> I'm very confident on adding HID for Os X (i have
> working code for that),

That's great, my OS X implementation is currently incomplete (half working
at best), so I could use your help. (Do you have a patch?)

I have a (more or less) working implementation for Windows using our SDK and
the 2.42 code base.

My Mac implementation is based on the 2.44 code and it uses the same
mechanisms used on Windows to have 6DOF motion. The 6DOF motion is achieved
by posting new GHOST_EventNDOF type events but for some reason it is choppy,
plus I have to force a window redraw (only on the Mac). On Windows it's
fluid.

My Windows code is based on the original patch posted a year ago on the
projects site, and as I said it's applied to the 2.42 code base. I still
have to upgrade to top of trunk, but I had some issues compiling the latest
code. Once I do that I can prepare a patch as well.

> but dont know for other Oses and the official
> SDK is the only way to support older serial devices (not on os x
> though )

We are certainly interested to Un*x just as well, that's on my to do list
for the future... 
Not sure what we do for the older serial devices, but I will ask.

> Still we wont be able to distribute the plugin with blender itself.

Do you think the new license is still incompatible (beside the advertisement
issue) ?

Please let me know a full list of all related problems. We want to solve all
of them as much as we can, but first I need to know them. :-)

Ettore




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