[Bf-committers] test suite results on vista
letterrip at gmail.com
Sat May 5 19:47:20 CEST 2007
doh - yep those were all in 2.43 also. Still though some might be
worth checking to see if the 2.43 behavior is 'correct' or not.
On 5/5/07, Ton Roosendaal <ton at blender.org> wrote:
> Thanks! I will need to review render tests for 2.44.
> Please check if this is actually all 2.43 issues already, or are there
> new problems with 2.44?
> Will go over it tomorrow morning and re-upload test suite.
> On 5 May, 2007, at 19:30, Tom M wrote:
> > I just ran the regression test suite and there appear to be a number
> > of differences/regressions in rendering in particular the primary
> > highlight seems to be too bright and sharp in many of the renders;
> > shadows are sometimes darker and sometimes lighter and I get different
> > noise patterns in shadows - details below...
> > windows vista premium
> > nvidia 7600
> > ****************
> > bowl.blend - particles don't seem to clip right (however I don't think
> > it clipped correctly previously either)
> > controller2.blend - eyelids control doesn't work
> > driver-object-eyes.blend - no comparison image
> > flaretest - no comparison image
> > glass - recursive delete unsupported on windows
> > halostep - unified no longer available
> > icetest - nodes render erratically and sometimes not at all - can't
> > seem to load the nodelib?
> > lostride - differences in test render and sample render (border and
> > framing are different)
> > mirror_texture - highlight brightness is different
> > monkey-cornelius - different noise patterns in the shadow areas
> > only_shadow_material - shadow intensity is drastically different
> > Raptor_radio_ray_env - highlight on sphere is duller
> > refract_monkey - image renders substantially different
> > robo_ao - ao is much darker in most places
> > teapot_env_map - main highlight is too bright and sharp
> > windows_tra_shadow - glass shadow arc appears darker
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> Ton Roosendaal Blender Foundation ton at blender.org
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