[Bf-committers] Re: Re: Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna

joe joeedh at gmail.com
Sat May 5 12:04:20 CEST 2007


That paper sounds pretty good, yes.  If it has all the stuff from the
book, there no need to scan the pages :)

Joe

On 5/4/07, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> psyborgue at mac.com (2007-05-04 at 2126.40 -0400):
> > The link given is just the "chapter examples"...  The chapter itself
> > explains the technique.
>
> There must be some miscommunication issue as there were multiple links
> and two describe depth peeling, at least in relation to other things,
> see:
> Page 3 of http://developer.nvidia.com/attach/6545
> Page 4 of http://ima.udg.es/~amendez/TIN2004/docs/realtimeobs_shaderx4.pdf
>
> So rephrasing: does the chapter explain something vital beyond what
> the above docs describe about depth peeling?
>
> GSR
>
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