[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Sat May 5 02:58:22 CEST 2007


On May 4, 2007, at 8:49 PM, Brecht Van Lommel wrote:

> Hi,
>
> I still don't think there is any bleeding between objects because  
> of SSS. I'll just restate what I said in my last mail: if you  
> render the scene without SSS, the bleeding is still there because  
> it is due to the radiosity.
>
> Btw, there is color bleeding in the image on the page of the fast  
> bssrdf paper because it shows SSS combined with photon mapping.

Yup.. I realize that now.  I forgot I had the radio button checked.  
*blushes*  Still.  It might be interesting to explore the possibility  
of GI via rasterization, especially for the SOC Project.  I'll scan  
the book tonight and send it out to anybody who wants it.


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