[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_material.h
blender/source/blender/blenkernel/intern material.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_mate
Tom M
letterrip at gmail.com
Sat May 5 02:50:42 CEST 2007
The source code for the High Quality Global Illumination is available
from NVidia here
http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Content/38.zip
On 5/4/07, Joe Eagar <joeedh at gmail.com> wrote:
> Michael Crawford wrote:
> >
> > On May 4, 2007, at 8:02 PM, GSR wrote:
> >
> >> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
> >> "High-Quality Global Illumination Rendering Using Rasterization" which
> >> seems to be "book only".
> >
> > It is book only, but I have the book, I can scan the chapter and send
> > it to anybody interested. That is the chapter that contains the
> > "depth peeling" method I was talking about.
> >
> Ooh that's be cool. Can you send a copy to me?
>
> Joe
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