[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Sat May 5 02:49:29 CEST 2007

Will scan it tonight (as in 3 AM or so).  anybody else, just pop me  
an email and I'll add your address to the senders list.

On May 4, 2007, at 8:32 PM, Joe Eagar wrote:

> Michael Crawford wrote:
>> On May 4, 2007, at 8:02 PM, GSR wrote:
>>> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
>>> "High-Quality Global Illumination Rendering Using Rasterization"  
>>> which
>>> seems to be "book only".
>> It is book only, but I have the book, I can scan the chapter and  
>> send it to anybody interested.  That is the chapter that contains  
>> the "depth peeling" method I was talking about.
> Ooh that's be cool.  Can you send a copy to me?
> Joe
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