[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_material.h
blender/source/blender/blenkernel/intern material.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_material_types.h
blender/source/blender/render/extern/include RE_pipeline.h
blender/source/blender/render/intern/include sss.h ...
Michael Crawford
psyborgue at mac.com
Sat May 5 02:49:29 CEST 2007
Will scan it tonight (as in 3 AM or so). anybody else, just pop me
an email and I'll add your address to the senders list.
On May 4, 2007, at 8:32 PM, Joe Eagar wrote:
> Michael Crawford wrote:
>>
>> On May 4, 2007, at 8:02 PM, GSR wrote:
>>
>>> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
>>> "High-Quality Global Illumination Rendering Using Rasterization"
>>> which
>>> seems to be "book only".
>>
>> It is book only, but I have the book, I can scan the chapter and
>> send it to anybody interested. That is the chapter that contains
>> the "depth peeling" method I was talking about.
>>
> Ooh that's be cool. Can you send a copy to me?
>
> Joe
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