[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Joe Eagar joeedh at gmail.com
Sat May 5 02:32:24 CEST 2007


Michael Crawford wrote:
>
> On May 4, 2007, at 8:02 PM, GSR wrote:
>
>> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
>> "High-Quality Global Illumination Rendering Using Rasterization" which
>> seems to be "book only".
>
> It is book only, but I have the book, I can scan the chapter and send 
> it to anybody interested.  That is the chapter that contains the 
> "depth peeling" method I was talking about.
>
Ooh that's be cool.  Can you send a copy to me?

Joe


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