[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Sat May 5 02:29:53 CEST 2007


On May 4, 2007, at 8:02 PM, GSR wrote:

> http://developer.nvidia.com/attach/6545 and the Graphics Gem 2
> "High-Quality Global Illumination Rendering Using Rasterization" which
> seems to be "book only".

It is book only, but I have the book, I can scan the chapter and send  
it to anybody interested.  That is the chapter that contains the  
"depth peeling" method I was talking about.




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