[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Fri May 4 21:53:35 CEST 2007


On May 4, 2007, at 5:04 AM, Brecht Van Lommel wrote:

>
> Hi,
>
> The objects aren't supposed to bleed onto each other, this is to  
> simulate scattering below the surface, not between objects.

Well... They do bleed onto each other.  Can we keep that bug?

The documentation says : "The points on these faces are then shaded,  
but with only diffuse shading, including AO and radiosity."  Perhaps  
it might be clearer.  In any case.  the objects _do_ bleed onto each  
other.  Can that "accident" be enhanced?


More information about the Bf-committers mailing list