[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_material.h
blender/source/blender/blenkernel/intern material.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_material_types.h
blender/source/blender/render/extern/include RE_pipeline.h
blender/source/blender/render/intern/include sss.h ...
Michael Crawford
psyborgue at mac.com
Fri May 4 21:53:35 CEST 2007
On May 4, 2007, at 5:04 AM, Brecht Van Lommel wrote:
>
> Hi,
>
> The objects aren't supposed to bleed onto each other, this is to
> simulate scattering below the surface, not between objects.
Well... They do bleed onto each other. Can we keep that bug?
The documentation says : "The points on these faces are then shaded,
but with only diffuse shading, including AO and radiosity." Perhaps
it might be clearer. In any case. the objects _do_ bleed onto each
other. Can that "accident" be enhanced?
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