[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_material.h blender/source/blender/blenkernel/intern material.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/extern/include RE_pipeline.h blender/source/blender/render/intern/include sss.h ...

Michael Crawford psyborgue at mac.com
Fri May 4 09:38:52 CEST 2007


I'm only getting color bleeding in one direction (for example red  
object bleeding on blue, blue object not bleeding on red).  Anybody  
else experiencing this?

Blend file link:
http://homepage.mac.com/psyborgue/.Public/sssbug.blend.zip

OSX Tiger (10.4), PPC, nvidia, Py 2.3

Ps:  Just curious, haven't read the paper yet: This method works like  
the "depth peeling" method for radiosity described in Nvidia's "GPU  
Gems 2" right?

On May 3, 2007, at 5:37 PM, Brecht Van Lommel wrote:

> blendix (Brecht Van Lommel) 2007/05/03 23:37:52 CEST
>
>   Modified files:
>     blender/source/blender/blenkernel BKE_material.h
>     blender/source/blender/blenkernel/intern material.c
>     blender/source/blender/blenloader/intern readfile.c
>     blender/source/blender/makesdna DNA_material_types.h
>     blender/source/blender/render/extern/include RE_pipeline.h
>     blender/source/blender/render/intern/include render_types.h
>                                                  rendercore.h
>                                                  zbuf.h
>     blender/source/blender/render/intern/source convertblender.c
>                                                 envmap.c
>                                                 pipeline.c
>                                                 rendercore.c
>                                                 renderdatabase.c
>                                                 shadeinput.c
>                                                 shadeoutput.c
>                                                 zbuf.c
>     blender/source/blender/src buttons_shading.c previewrender.c
>   Added files:
>     blender/source/blender/render/intern/include sss.h
>     blender/source/blender/render/intern/source sss.c
>
>   Log:
>   Subsurface scattering:
>
>   Documentation on the settings, known limitations and implementation
>   info can be found here:
>   http://www.blender.org/development/current-projects/changes- 
> since-243/subsurface-scattering/
>
>   Revision  Changes    Path
>   1.8       +3 -1      blender/source/blender/blenkernel/ 
> BKE_material.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/blenkernel/BKE_material.h.diff?r1=1.7&r2=1.8&cvsroot=bf- 
> blender>
>   1.59      +42 -1     blender/source/blender/blenkernel/intern/ 
> material.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/blenkernel/intern/material.c.diff? 
> r1=1.58&r2=1.59&cvsroot=bf-blender>
>   1.384     +27 -1     blender/source/blender/blenloader/intern/ 
> readfile.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/blenloader/intern/readfile.c.diff? 
> r1=1.383&r2=1.384&cvsroot=bf-blender>
>   1.46      +10 -1     blender/source/blender/makesdna/ 
> DNA_material_types.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/makesdna/DNA_material_types.h.diff? 
> r1=1.45&r2=1.46&cvsroot=bf-blender>
>   1.25      +2 -2      blender/source/blender/render/extern/include/ 
> RE_pipeline.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/extern/include/RE_pipeline.h.diff? 
> r1=1.24&r2=1.25&cvsroot=bf-blender>
>   1.27      +15 -4     blender/source/blender/render/intern/include/ 
> render_types.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/include/render_types.h.diff? 
> r1=1.26&r2=1.27&cvsroot=bf-blender>
>   1.31      +3 -1      blender/source/blender/render/intern/include/ 
> rendercore.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/include/rendercore.h.diff? 
> r1=1.30&r2=1.31&cvsroot=bf-blender>
>   1.17      +5 -1      blender/source/blender/render/intern/include/ 
> zbuf.h
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/include/zbuf.h.diff? 
> r1=1.16&r2=1.17&cvsroot=bf-blender>
>   1.94      +9 -1      blender/source/blender/render/intern/source/ 
> convertblender.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/convertblender.c.diff? 
> r1=1.93&r2=1.94&cvsroot=bf-blender>
>   1.41      +2 -2      blender/source/blender/render/intern/source/ 
> envmap.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/envmap.c.diff? 
> r1=1.40&r2=1.41&cvsroot=bf-blender>
>   1.117     +10 -7     blender/source/blender/render/intern/source/ 
> pipeline.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/pipeline.c.diff? 
> r1=1.116&r2=1.117&cvsroot=bf-blender>
>   1.207     +294 -1    blender/source/blender/render/intern/source/ 
> rendercore.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/rendercore.c.diff? 
> r1=1.206&r2=1.207&cvsroot=bf-blender>
>   1.24      +7 -4      blender/source/blender/render/intern/source/ 
> renderdatabase.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/renderdatabase.c.diff? 
> r1=1.23&r2=1.24&cvsroot=bf-blender>
>   1.14      +4 -4      blender/source/blender/render/intern/source/ 
> shadeinput.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/shadeinput.c.diff? 
> r1=1.13&r2=1.14&cvsroot=bf-blender>
>   1.18      +48 -15    blender/source/blender/render/intern/source/ 
> shadeoutput.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/shadeoutput.c.diff? 
> r1=1.17&r2=1.18&cvsroot=bf-blender>
>   1.84      +161 -1    blender/source/blender/render/intern/source/ 
> zbuf.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/render/intern/source/zbuf.c.diff?r1=1.83&r2=1.84&cvsroot=bf- 
> blender>
>   1.240     +115 -2    blender/source/blender/src/buttons_shading.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/src/buttons_shading.c.diff?r1=1.239&r2=1.240&cvsroot=bf- 
> blender>
>   1.89      +3 -3      blender/source/blender/src/previewrender.c
>     <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> blender/src/previewrender.c.diff?r1=1.88&r2=1.89&cvsroot=bf-blender>
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