[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_blender.h BKE_customdata.h blender/source/blender/blenkernel/intern customdata.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/include butspace.h blen

Matt Ebb matt at mke3.net
Thu May 3 13:25:11 CEST 2007


Oops,

I chatted with Campbell about this on IRC and I traced it back to the  
old 'Error: lack of coffee'. All is well, sorry about the false alarm!

matt



On 03/05/2007, at 10:38 AM, Matt Ebb wrote:

> Hi Campbell,
>
> This seems to break the material preview render when using UV as map
> input (in the sense that you can't see the mapping, mainly the sphere
> and suzanne). The models in preview.blend are unwrapped, but maybe
> they don't have some extra mesh data to denote their uv layers as
> renderable? Is it better to fix this in the preview.blend? Or in the
> code, if a UV layer exists, and there are none explicitly marked as
> default-renderable, just use it anyway.
>
> cheers
>
> Matt
>
>
>
> On 5/2/07, Campbell Barton <cbarton at metavr.com> wrote:
>> campbellbarton (Campbell Barton) 2007/05/02 02:01:23 CEST
>>
>>
>>   Log:
>>   Made it so blender has an active render layer for Uv and Vertex  
>> color mesh layers.
>>
>>   This means changing the active UV/VCol layers wont change what  
>> renders.
>>   needed to adjust the minor version so old files will copy the  
>> active layer to the render-uv/vcol layer.
>
> !DSPAM:18,46392f21876241013217404!
>
>
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------------------------------------------
Matt Ebb . matt at mke3.net . http://mke3.net



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