[Bf-committers] mass and inertia

Ton Roosendaal ton at blender.org
Tue May 1 11:50:45 CEST 2007


Only the game engine uses it, you have to tell an object to become an  
actor (get game properties) by using the  buttons provided in the game  
engine context (press f4).


On 1 May, 2007, at 2:45, blender at osengineer.com wrote:

> IÂ’m trying to use blender for engineering.  IÂ’m wondering why the  
> bones or
> the meshes or some element in blender does not have mass and inertia  
> (or
> have I just not found it?).  The game engine stuff must have that  
> stuff in
> there some how.
> You can see my humble project at:
> www.osengineer.com
> IÂ’m fairly new to blender.  I just got it to compile.  IÂ’ve been  
> using
> python script to this point.
> Thanks,
> John
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
Ton Roosendaal  Blender Foundation ton at blender.org  

More information about the Bf-committers mailing list