[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src interface.c

Ton Roosendaal ton at blender.org
Sun Mar 25 14:01:48 CEST 2007


Hi,

Also note that you committed this text with Windows linefeeds... which  
means you committed without checking for the diff. A cvs diff before  
commits is really good to do regularly :)

-Ton-


On 25 Mar, 2007, at 13:49, Ton Roosendaal wrote:

> Hi Matt,
>
> The bug comes from the fact that you check for get_tablet_data() to  
> validate if there's a tablet. That doesn't work. It always returns a  
> pointer. It is a pointer to a member of an internal struct in Ghost,  
> of which I cannot see yet where it is initialized or allocated. By  
> default (for me) the pressure value is zero, disabling sliding in  
> buttons.
>
> The tablet implementation really needs more work.
>
> - There is no description of this tablet API. (code added without  
> comments)
> - The API is confusing, it goes 5 wrappers deep only to find a pointer  
> inside of the ghost window. Of which it is undefined if that's  
> initialized
> - You export an internal Ghost struct and include file to blender  
> (GHOST_Types.h). Don't!
>
> It would have worked better if;
>
> - there was a call to check for a tablet connected/initalized
> - there was a clear memory initialize in ghost for this stuff
> - the ghostwinlay.c would get tablet info from ghost, and store  
> locally in own window structs, not exporting ghost functions to rest  
> Blender.
>
> I've disabled the call to support sliding in number buttons. But, the  
> issues with tablets for other features are probably related...
>
>
> -Ton-
>
>
> On 25 Mar, 2007, at 12:50, Matt Ebb wrote:
>
>>
>> On 25/03/2007, at 8:26 PM, Stephen Swaney wrote:
>>
>>> On Sun, Mar 25, 2007 at 05:42:27PM +1000, Matt Ebb wrote:
>>>>
>>>> As mentioned in the commit log, I know that some people have had
>>>> problems related to this sort of thing in the past, which is why
>>>> although it should be fine and is fine for most people, I added the
>>>> rt workaround for now. In order to figure out what the root of this
>>>> uncommon problem is, I need a clear report about what's going on,
>>>> with detailed system information about OS versions, tablet drivers,
>>>> etc, so I would encourage Stephen or anyone else with this issue to
>>>> please post a report. It would also be very useful debugging
>>>> information to know whether the 'td' pointer is null or not on those
>>>> systems in that section of code, and what the td->pressure value is.
>>>
>>> I am not sure I would describe this as an 'uncommon problem'. Others
>>> on IRC have complained about it not working.
>>>
>>> I'm not using a tablet, just the mouse. In some windows, numbuts were
>>> not working at all. In others the slider behavior was very erratic.
>>> Depending on the particular button, values were changing extremely
>>> slowly or in one direction only.
>>>
>>> Since the feature seemed completely b0rked, I rolled it back on my  
>>> box
>>> with
>>> cvs update -j 1.260 -j 1.259 source/blender/src/interface.c
>> Well, if it is indeed a widespread problem, I'm happy to disable it  
>> for now (when makefiles build again) while a solution can be found.  
>> However there was only one report about something similar happening  
>> in sculpt mode, using the same tablet data, and there wasn't  
>> sufficient information posted to help find exactly what the problem  
>> could be - that seemed quite isolated. Can you use sculpt mode and  
>> image painting too?
>>
>> But I really would like information to help find the cause of this  
>> since it's related to the underlying tablet support, not what I  
>> committed the other day. If anyone experiencing this could post a  
>> detailed bug report as mentioned previously, it would be a great  
>> help.
>>
>> cheers,
>>
>> Matt
>>
>>
>> ------------------------------------------
>> Matt Ebb . matt at mke3.net . http://mke3.net
>>
>>
>>
>>
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>>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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>
>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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