[Bf-committers] Layers and Renderlayers, a strange fact
Michele Coke
mkecoke69 at hotmail.com
Sat Mar 24 21:55:54 CET 2007
Hello,
as everyone of you knows, the selected layers have to be the same of those
set in selected RenderLayer in order to be rendered, otherwise, you'll
obtain just the Sky as written in the manual at this link:
http://wiki.blender.org/index.php/Manual/Render_Layers#Finding_RenderLayers
In other words, you have to sync the visible layers with ones in renderlayer
in order to render.
That means for Blender that an hidden layer is equal to an not-renderable
layer, in other words, a layer is hidden AND not-renderable.
That's bit strange compared to a simple logic used also in other softwares,
where a layer could be hidden BUT STILL renderable or viceversa or both.
In my opinion, this sync should be avoided and it could be done in a simple
way, because there's all ready in Blender.
Let's make an example:
I have to model a car from a box using simple planes with attached images as
references.
The car is in layer 1, the planes are in layer 2.
Now, before to render the car, I should deactivare layer 2, then hitting
F12. At the end of the render, reactivate the layer 2 to continue the job.
A boring process ! What to do to speed up things ?
Thanks to RenderLayers, I could create one called "Just_Car", which has set
only layer 1, and when I press Shift + F12, Blender will use layers set in
actual renderlayer to render, in my case, Blender will not consider layer 2
because is turned off in Just_Car.
It's quite simple, isn't ?
This is a simple example, but the list could be huge.
In this way, I suppose, it can avoid the creation of Layer Manager for the
moment, even if it should be taken in consideration, with a simple keyboard
shortcut.
But the worst thing about sync is not ended here.
If you create a renderlayer node and you want to render only that node using
the "Re-render this layer", AGAIN, you have to sync layers, otherwise you'll
obtain just sky !
Does someone here think I'm wrong ?
Waiting for answer,
Thanks and sorry for my english.
Michael
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