[Bf-committers] Re: Summer of Code Idea -- Renderman Integration

GSR gsr.b3d at infernal-iceberg.com
Wed Mar 21 18:40:23 CET 2007


Hi,
blender at instinctive.de (2007-03-21 at 1452.45 +0100):
> Wonder why you didn't use renderfaces in your exporter?

Then just scratch all the exporter, as it is not going to ever take
adventage of renderers. Typical example, Catmull Clark subdivision
surfaces and NURBS, Blender "you have to tune the level and it will
look polygonal sooner or later" vs RMan "if the renderer is good, it
looks as smooth as the image resolution allows".

GSR
 


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