[Bf-committers] Loosing UV Mapping and Textures 243->242a
Carsten Wartmann
cw at blenderbuch.de
Mon Mar 19 11:45:44 CET 2007
Campbell Barton wrote:
> From my experience you dont loose all your mapping (TFace structs are
> still saved), but multiple UV layers arnt supported in 2.42a
Well, well. before 2.43 there was always a backward compatibility
At least there should be a big red sign in the documentation....
> The thing I like about free software is theres no reason to use an old
> version.
Hmm, maybe you go to 2.43 (maybe just to use a script or whatever makes
your life easier?) then discover a bug which is a showstopper and will
not be fixed, so you maybe have to go back?
Carsten
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