[Bf-committers] Loosing UV Mapping and Textures 243->242a

Campbell Barton cbarton at metavr.com
Mon Mar 19 11:44:55 CET 2007


 From my experience you dont loose all your mapping (TFace structs are 
still saved), but multiple UV layers arnt supported in 2.42a

The thing I like about free software is theres no reason to use an old 
version.

Carsten Wartmann wrote:
> Hi,
> 
> a friend just told me that he lost all uv- mapping and textures when 
> reading a 2.43 file into 2.42a. I could easily reproduce this. I then 
> remebered some postings in blenderartist etc.
> 
> Did I miss something (I just deleted the CVS and comitters mail from my 
> server and you can't search in the archives of the list) or is it a bug? 
> Should I remove the part about up- and downward blend-file compatibility 
> in my book?
> 
> Same for 2.43->2.25 (only other version I tested) so I guess it`s a 2.43 
> bug?
> 
> Hints and comments welcome,
> Carsten
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Campbell J Barton

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