[Bf-committers] Loosing UV Mapping and Textures 243->242a
Campbell Barton
cbarton at metavr.com
Mon Mar 19 11:44:55 CET 2007
From my experience you dont loose all your mapping (TFace structs are
still saved), but multiple UV layers arnt supported in 2.42a
The thing I like about free software is theres no reason to use an old
version.
Carsten Wartmann wrote:
> Hi,
>
> a friend just told me that he lost all uv- mapping and textures when
> reading a 2.43 file into 2.42a. I could easily reproduce this. I then
> remebered some postings in blenderartist etc.
>
> Did I miss something (I just deleted the CVS and comitters mail from my
> server and you can't search in the archives of the list) or is it a bug?
> Should I remove the part about up- and downward blend-file compatibility
> in my book?
>
> Same for 2.43->2.25 (only other version I tested) so I guess it`s a 2.43
> bug?
>
> Hints and comments welcome,
> Carsten
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