[Bf-committers] Need summer of code advice

Ton Roosendaal ton at blender.org
Sat Mar 17 12:48:20 CET 2007


Hi,

First of all; the sequencer is meant to be a Blender feature, for 3d  
artists to work on viewing edits of their work, to integrate 3d in live  
footage, or to edit their finals. It has a lot of benefits that is is  
simple, fast to use, and not bloated.

I would prefer to use that focus in a positive sense; check on what  
kind of tools you need in a 3D creation environment related to  
video/sequencing (like motion detection for example).

Designing a real video/audio editor is a different task, and with a  
different focus. For that it would be much better for devs to help out  
jashaka or cinerella or whatever-is-there-now instead.

Same goes for the Compositor. It is not the ultimate Shake replacement,  
it is an extension of the Blender rendering pipeline, which happens to  
work as well when not used as such, but that is not the focus.

("Focus" doesn't have to be extreme strict, but it does define a  
general direction we should head to. Diverging too much will be  
killing...)

> offline (resolution independent) editing
> EDL import/export
> Better integration with the compositor
> Basic multichannel audio mixing
>
> I also want to implement an alternative to using IPO curves, by
> rendering sequences a colored gradients.  The effects can be
> controlled by grabing handles inside the sequence.  I made a very
> crude mock up:
>
> http://www.apeinspace.com/blender_blend.png

I'm not going into every feature above. Indeed audio will be a big  
task, and we do have audio as one of our SOC proposals.
For the rest of it, like the useful quick-blend option for effect  
strips, that sounds really like the regular patch we get in anyway...  
that is maintenance and won't be 2 months of coding work :).

-Ton-


>
> I have also identified a lot of small to trivial tasks.  For example,
> the sequence editor does not have markers, which is extremely
> inconsistent with the rest of the application.  It only took me a
> couple of hours to get markers working, but these little detials add
> up.
>
> It seems that most developers feel that a SOC project should be one
> big singular task.     I find this a bit discouraging, because the
> sequencer provides more small to moderate size tasks than I could
> complete.
>
> PS:
>
> I have since come to the conclusion that given the state of Blender's
> audio system, channel mixing would be much harder than I originally
> thought.
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>
>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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