[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/release/scripts
scripttemplate_mesh_edit.py blender/source/blender/blenkernel
BKE_exotic.h blender/source/blender/blenkernel/intern
exotic.c blender/source/blender/include
BSE_headerbuttons.h blender/source/blender/python/api2_2x
Blender.c blender/source/blender/radiosity/intern/source
radpreprocess.c ...
Campbell Barton
cbarton at metavr.com
Tue Mar 13 13:44:57 CET 2007
sorry for the hassel, I didnt realize videoscape was used, Ill ask on
bf-commiters next time
might still be good to update the scripts but no rush
jmsoler at free.fr wrote:
> Not so hard to update.
> I will try to do this before the end of this week.
>
> Selon Campbell Barton <cbarton at metavr.com>:
>
>> how hard is it to update?
>> could you do in the next few weeks?
>>
>> jmsoler at free.fr wrote:
>>> hi,
>>>
>>> does thist mean that I have to update the scripts ?
>>> Or that the scripts will be removed too.
>>>
>>> jms
>>>
>>> Selon Ton Roosendaal <ton at blender.org>:
>>>
>>>> Hi,
>>>>
>>>> Campbell has discussed it with me. This format was really there only
>>>> for nostalgic reasons (used in 90ies). Its use is very limited, and
>>>> since we have python in Blender it wasn't of use at all anymore. I
>>>> would have left it in a while, where it not that it was reported to
>>>> crash in cases, and there's no time or energy to fix that.
>>>>
>>>> -Ton-
>>>>
>>>> On 13 Mar, 2007, at 12:29, jmsoler at free.fr wrote:
>>>>
>>>>> Selon Campbell Barton <cbarton at metavr.com>:
>>>>>
>>>>>> Log:
>>>>>> removed videoscape support, a format from 1988 that nobody uses
>>>>>> anymore.
>>>>>>
>>>>> Except Blender itself (it could be usefull to create nurb surfaces)
>>>>> and the bundled scripts that import Adobe Illustrator .AI files, PS
>>>>> and EPS too.
>>>>>
>>>>> jms.
>>>>>
>>>>>
>>>> ------------------------------------------------------------------------
>>>> --
>>>> Ton Roosendaal Blender Foundation ton at blender.org
>>>> http://www.blender.org
>>>>
>
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--
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Campbell J Barton
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