[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/release/scripts scripttemplate_mesh_edit.py
blender/source/blender/blenkernel BKE_exotic.h
blender/source/blender/blenkernel/intern exotic.c
blender/source/blender/include BSE_headerbuttons.h
blender/source/blender/python/api2_2x Blender.c
blender/source/blender/radiosity/intern/source radpreprocess.c ...
Ton Roosendaal
ton at blender.org
Tue Mar 13 12:47:46 CET 2007
Hi,
Uuh, I know understand what this cryptic text was about. Videoscape is
used as intermediate format for importing .ao or ps or eps? Strange...
-Ton-
On 13 Mar, 2007, at 12:43, Ton Roosendaal wrote:
> Hi,
>
> Campbell has discussed it with me. This format was really there only
> for nostalgic reasons (used in 90ies). Its use is very limited, and
> since we have python in Blender it wasn't of use at all anymore. I
> would have left it in a while, where it not that it was reported to
> crash in cases, and there's no time or energy to fix that.
>
> -Ton-
>
> On 13 Mar, 2007, at 12:29, jmsoler at free.fr wrote:
>
>> Selon Campbell Barton <cbarton at metavr.com>:
>>
>>>
>>> Log:
>>> removed videoscape support, a format from 1988 that nobody uses
>>> anymore.
>>>
>>
>>
>> Except Blender itself (it could be usefull to create nurb surfaces)
>> and the bundled scripts that import Adobe Illustrator .AI files, PS
>> and EPS too.
>>
>> jms.
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>>
>>
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> Ton Roosendaal Blender Foundation ton at blender.org
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