[Bf-committers] Msvc 7.1, error compiling ==> 'drawmesh.c'
Scott Johnson
scottj at cs.umn.edu
Tue Mar 13 06:05:41 CET 2007
What's really strange is that I specifically told my compiler where to
look for the gl.h header, and then I double checked that
GL_CLAMP_TO_EDGE was defined. It was, but the compiler was still giving
me errors. I do agree that there should be some survey done to
determine the OpenGL version inherent on users' systems. Perhaps a
module to Blender which polls systems to see what type of hardware and
software drivers they have might be a good idea. I know that commercial
software products do this, perhaps it might be a good idea for Blender
to implement something similar.
~Scott
______________
|Scott Johnson \___________________________
|_______________/---------------------------|
| |
| CSCI 1113 Head Teaching Assistant |
| Digital Technology Center |
| University of Minnesota |
| |
| Office: Walter 460 |
| Office Phone: 612-625-1257 |
| Web: http://www.cs.umn.edu/~scottj |
| Email: scottj at cs.umn.edu |
| IRC Nick: jwir3 |
| |
|___________________________________________|
Stephen Swaney wrote:
>On Tue, Mar 13, 2007 at 03:02:19PM +1100, Matt Ebb wrote:
>
>
>
>>Perhaps it's something about the OpenGL headers that come with cygwin or
>>Windows not having that defined.
>>
>>
>
>This is exactly the problem. Windows is at Opengl 1.1 so the #defines
>are not in the opengl headers.
>
>>From a hardware perspective, nVidia cards since the GeForce2 have
>supported ogl 1.5. With ATI cards, the situation is not so clear.
>Some of them still seem to be at ogl 1.1.
>
>
>
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