[Bf-committers] Google Summer of Code Idea

Timothy Baldridge tbaldridge at gmail.com
Mon Mar 12 17:52:25 CET 2007


About that, I've been thinking more and more that it might be a good
idea for blender to use a frame server for the sequencer. This is what
discreet does.

Here's the basic overview. There is a single directory where all
frames are kept. Each frame is a separate jpg, tiff, or raw file. This
allows for quick scrubbing though the sequence. All these files would
be kept track of in a small database (sqlite). Using this method it
would be very easy to add meta data, create proxies, etc.

I worked on this type of subsystem for a project I was working on and
found it to be extreamly fast and flexible.

Timothy

On 3/12/07, Johnny Matthews <johnny.matthews at gmail.com> wrote:
> Either that or having the ability to use a 'proxy' file for doing
> edits and rendering off the main file would be great.
>
> On 3/12/07, Michael Robinson <fractalgfx at gmail.com> wrote:
> > I am interested in improving the video sequence editor.  I would like
> > to make the editor resolution independent.  My laptop is not fast
> > enough to edit full frame sequences, so I want to implement the
> > ability to automatically create low resolution preview sequences.
> >
> > I would also to propose an alternative to IPO curves, for controlling
> > filmstrip effects.  I believe it would be much simpler to represent
> > the IPO curve as a color gradient.  A color gradient can be rendered
> > inside the  filmstrip, and would behave like the color ramp in the
> > material editor.  I believe that this approach is simpler and makes it
> > much easier to visualize the effect's timing relative to the
> > filmstrips.
> >
> > The video editor would benefit from a lot of small improvements, but I
> > don't want to come up with a proposal that is overambitious.
> >
> > Thanks,
> >
> > Mike
> >
> > On 3/11/07, Michael Robinson <fractalgfx at gmail.com> wrote:
> > > I will look into the material nodes, but I think it will be very difficult
> > > to evaluate the amount of work required.  Before I even know what to code I
> > > would have to spend a lot of time finding papers documenting pattern
> > > generation.  I would also have to teach myself some basic signal processing.
> > >  I would enjoy the challenge, but I am reluctant to take on a task that
> > > would have a very low ratio of code to  to total work.
> > >
> > > I am also interested in working on the video sequence editor.  I'm not going
> > > to go into a lot of detail now, but I find the IPO editor to be very awkward
> > > when trying to adjust effects tracks.  I'll post some other ideas later.
> > >
> > >
> > >
> > > On 3/10/07, Tom M <letterrip at gmail.com > wrote:
> > > > Hi Michael,
> > > >
> > > > > Hi, I am trying to figure out what to do this summer and am interested
> > > in
> > > > > working on a SOC project.  I am wondering if a material browser for
> > > managing
> > > > > and viewing material libraries would be a good project.  Is this
> > > something
> > > > > thatO
> > > >
> > > > as Joe notes, elubie is probably near completion of such a feature alread.
> > > >
> > > > If you are interested in materials a related project that might be
> > > > interesting is improving the node material tools.
> > > >
> > > > Have a look at the capabilities provided by
> > > >
> > > > filterforge
> > > > http://www.filterforge.com/
> > > >
> > > > darktree
> > > > http://www.darksim.com/html/dt25_demo.html
> > > >
> > > > Genetica
> > > > http://www.spiralgraphics.biz/genetica.htm
> > > >
> > > > Blenders node design is in general superior, however it is missing a
> > > > number of generators and a great deal of flexibility compared to the
> > > > three tools above.  (Also note that each of the above have many
> > > > redundant nodes - ie the worley noise texture is presented as four or
> > > > five different nodes in filterforge even though they are just
> > > > different presets).
> > > >
> > > > Also you might have a look at the texture nodes of other 3D tools such
> > > > as Maya, 3DS Max, Houdini, Cinema 4D and Lightwave,
> > > >
> > > > LetterRip
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers at projects.blender.org
> > > >
> > > http://projects.blender.org/mailman/listinfo/bf-committers
> > > >
> > >
> > >
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> >
>
>
> --
> Johnny Matthews
> johnny.matthews at gmail.com
> Check out my blog at - http://johnnygizmo.blogspot.com
>
> "Any sufficiently advanced technology is indistinguishable from magic."
> - Arthur C. Clarke
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