[Bf-committers] Google Summer of Code Idea

Johnny Matthews johnny.matthews at gmail.com
Mon Mar 12 17:46:41 CET 2007


Either that or having the ability to use a 'proxy' file for doing
edits and rendering off the main file would be great.

On 3/12/07, Michael Robinson <fractalgfx at gmail.com> wrote:
> I am interested in improving the video sequence editor.  I would like
> to make the editor resolution independent.  My laptop is not fast
> enough to edit full frame sequences, so I want to implement the
> ability to automatically create low resolution preview sequences.
>
> I would also to propose an alternative to IPO curves, for controlling
> filmstrip effects.  I believe it would be much simpler to represent
> the IPO curve as a color gradient.  A color gradient can be rendered
> inside the  filmstrip, and would behave like the color ramp in the
> material editor.  I believe that this approach is simpler and makes it
> much easier to visualize the effect's timing relative to the
> filmstrips.
>
> The video editor would benefit from a lot of small improvements, but I
> don't want to come up with a proposal that is overambitious.
>
> Thanks,
>
> Mike
>
> On 3/11/07, Michael Robinson <fractalgfx at gmail.com> wrote:
> > I will look into the material nodes, but I think it will be very difficult
> > to evaluate the amount of work required.  Before I even know what to code I
> > would have to spend a lot of time finding papers documenting pattern
> > generation.  I would also have to teach myself some basic signal processing.
> >  I would enjoy the challenge, but I am reluctant to take on a task that
> > would have a very low ratio of code to  to total work.
> >
> > I am also interested in working on the video sequence editor.  I'm not going
> > to go into a lot of detail now, but I find the IPO editor to be very awkward
> > when trying to adjust effects tracks.  I'll post some other ideas later.
> >
> >
> >
> > On 3/10/07, Tom M <letterrip at gmail.com > wrote:
> > > Hi Michael,
> > >
> > > > Hi, I am trying to figure out what to do this summer and am interested
> > in
> > > > working on a SOC project.  I am wondering if a material browser for
> > managing
> > > > and viewing material libraries would be a good project.  Is this
> > something
> > > > thatO
> > >
> > > as Joe notes, elubie is probably near completion of such a feature alread.
> > >
> > > If you are interested in materials a related project that might be
> > > interesting is improving the node material tools.
> > >
> > > Have a look at the capabilities provided by
> > >
> > > filterforge
> > > http://www.filterforge.com/
> > >
> > > darktree
> > > http://www.darksim.com/html/dt25_demo.html
> > >
> > > Genetica
> > > http://www.spiralgraphics.biz/genetica.htm
> > >
> > > Blenders node design is in general superior, however it is missing a
> > > number of generators and a great deal of flexibility compared to the
> > > three tools above.  (Also note that each of the above have many
> > > redundant nodes - ie the worley noise texture is presented as four or
> > > five different nodes in filterforge even though they are just
> > > different presets).
> > >
> > > Also you might have a look at the texture nodes of other 3D tools such
> > > as Maya, 3DS Max, Houdini, Cinema 4D and Lightwave,
> > >
> > > LetterRip
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at projects.blender.org
> > >
> > http://projects.blender.org/mailman/listinfo/bf-committers
> > >
> >
> >
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-- 
Johnny Matthews
johnny.matthews at gmail.com
Check out my blog at - http://johnnygizmo.blogspot.com

"Any sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke


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