[Bf-committers] Re: Sound System cleanup, using SDL
Carsten Wartmann
cw at blenderbuch.de
Sun Mar 11 17:09:51 CET 2007
Ton Roosendaal schrieb:
> If you ask me, kick it out completely. The OpenAL "3d rendering" and
> "doppler" features for the game engine are probably just simple effects
> we can code ourselves.
In the german forum "blendpolis" some guys had just written a doppler
simulation for the GE in Python, and if I remember right (at least) the
stereo 3D rendering was implemendet by Alexander in his instintive
Blender based on SDL.
So... Good thing!
Carsten
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