[Bf-committers] Re: Sound System cleanup, using SDL

Carsten Wartmann cw at blenderbuch.de
Sun Mar 11 17:09:51 CET 2007


Ton Roosendaal schrieb:

> If you ask me, kick it out completely. The OpenAL "3d rendering" and 
> "doppler" features for the game engine are probably just simple effects 
> we can code ourselves.

In the german forum "blendpolis" some guys had just written a doppler 
simulation for the GE in Python, and if I remember right (at  least) the 
  stereo 3D rendering was implemendet by Alexander in his instintive 
Blender based on SDL.

So... Good thing!

Carsten


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