[Bf-committers] Freestyle NPR for Blender: Call for

Michael Crawford psyborgue at mac.com
Thu Mar 8 16:41:41 CET 2007


Funboard is a mailing list like this.  I try to avoid forums.  I like  
my mail client.

This is a guess but is probably right:
> http://projects.blender.org/mailman/listinfo/bf-funboard


On Mar 8, 2007, at 9:51 AM, Shaul Kedem wrote:

> fun-board? link?
>
> On 3/7/07, Emmanuel Turquin <emmanuel at turquin.org> wrote:
> Michael Crawford wrote :
> > Forgive the user's peanut gallery comment, but Is Freestyle a true
> > renderer or a fancy post process?  If it is a renderer, i don't see
> > why it would belong in a compositing node (unless maybe it was an
> > "input").  Keep in mind, Maya's toonshading is accomplished with
> > paintFX (mainly a 2.5d effect composited internally in post).
>
> What do you mean exactly by "fancy post-process"? If by that, you  
> refer
> to some kind of edge detector applied to a 2D image (or even a 2.5D  
> one,
> à la "G-buffer" or "deep framebuffer"), it's not the case. Freestyle's
> workflow really starts in 3D object space, where it creates a graph
> structure used to access all the information from the scene and  
> generate
> the final product, which is a shaded set of lines, i.e. currently a  
> set
> of 2D triangle strips living in image space. This far, we had both
> OpenGL and Postscript backends to display these.
> Freestyle being only a line-drawing tool, it seems it would
> be convenient to be able to composite its output with some
> other layers, e.g. shaded surfaces. This is (we think) why
> this composite node idea was mentioned. Now, since we're not yet
> very familiar with Blender, we don't know what a composite node
> can or cannot do, where a compositing of the lines with other
> elements should happen or even what type of output for these lines
> would be most desirable from a compositing perspective.
>
> > perhaps this can be discussed on the fun-board?
>
> That's a very good idea, thanks; we'll start a thread on this topic.
>
> Stéphane & Emmanuel
>
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