[Bf-committers] Blendergo - layers proposal

Doug Ollivier doug at mudpuddle.co.nz
Sat Mar 3 09:02:47 CET 2007


Sorry I think there has been some misunderstanding.  I'll answer each in 
order.


1)why limit them to 20?

The concept doesn't, infact it limits only the "keyboard shortcuts" to 
20 (40 if new modifiers were added).  the layer header would be 
unlimited in layers, and the layer manager would also be unlimited.

2) Objects on more than one layer pose a problem as to just using an ID 
code.....If you try to edit an object and find it's locked by one of the 
39 layers

This is assuming a lot of conditions..... such as the user creating a 
locked layer (or reference layer), and not being able to unlock it with 
a click, then select and edit the object.....not a big deal IMO, its not 
different than trying to select an object in Illustrator, and finding 
its on a reference layer.

3)I think the Blender concept of Layers is so radically different from 
other apps that trying to borrow from their Layer manager is a just 
asking for trouble.

Sorry, but its not taking from Photoshop.  The proposal specifically 
states that it is "not a hierarchical manager"  it is in a list order, 
but the order means nothing and could be re-arranged without effect.  It 
is an extension of blenders current radical (and IMO very good) layer 
manager with name, and groups support.

4)I think that Blender's layer manager system has benefits which would 
be lost if we dumped it entirely for another metaphor. Objects existing 
in multiple layers is something I personally would like to keep. Just my 
two cents....

Absolutely agreed.  hence the proposal, which keeps multiple layer per 
object support.

5)Now to assist in that, over in Photoshop land we have Layer comps. A 
set of remembered on and off layer mixes

I believe this is how layer groups (the coloured graphics down the side 
of the layers) could be used.  click on one to select a saved layer 
combination, which happens to also work in conjunction with render 
layers, and layer groups.

Thanks


p.s. Toni. "then again this is not funboard, so please do not educate me 
about it here."  Usability I think is a little more important than given 
credit-for within blenders development process currently. I think 
usability contributions need to be given a status equal to code, i've 
seen to many great features let down by difficult usage. but then again 
that oppinion is perhaps my arrogance.

Doug Ollivier


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