[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src editmesh_mods.c

Chris Burt desoto at exenex.com
Thu Mar 1 19:28:32 CET 2007


Doesn't "simply fix" sound a little condescending? As though fixing it
didn't occur to him?

On 2/28/07, Joe Eagar <joeedh at gmail.com> wrote:
> Martin Poirier wrote:
> > theeth (Martin Poirier) 2007/02/28 16:29:18 CET
> >
> >   Modified files:
> >     blender/source/blender/src editmesh_mods.c
> >
> >   Log:
> >   === Transform Snap ===
> >
> >   [ #6131 ] Vertex snapping broken in shaded face + edge select mode
> >
> >   The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.
> >
> >   The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
> >
> Why not simply fix backbuffered select to work with shaded move + no
> vertex select on?  Simply turning it off because it's not working right
> when it should breaks UI consistency.
>
> Joe
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