[Bf-committers] NDOF plugin and patch for windows

Jean-Luc Peurière jlp at nerim.net
Tue Jun 26 19:21:55 CEST 2007

Le 23 juin 07 à 02:44, Ettore Pasquini a écrit :

> Here is a patch and a plugin that for Windows to work on the NDOF  
> branch.
> Overall this brings back Windows to where the Mac already is.
> The plugin uses 3Dconnexion SDK for Windows, no polling. When new  
> input is
> detected on the device, the OnSensorInput callback is called and a new
> WM_BLND_3DX Windows event is posted. This is similar to the use of  
> Carbon
> events on the Mac plugin. The patch takes care of receiving the  
> event in
> the main GHOST wndProc and repackage it as a GHOST event.
> The plugin is available at my website. I'm not sure if I can post  
> the patch
> directly on the list... anyway here they are:
> http://cubelogic.org/blender/3dcnxplug-win.zip
> http://cubelogic.org/blender/ghost-ndof-win.patch
> Hopefully the patch can be added to svn.

very good news.

I will commit the patch as soon as i can (was out of town).

I will also host a copy of the plug-in on my site so that all plugs  
can be
found at the same place.

Now, we need a linux contribution and we are set on the basics. ;)

we will have then time to discuss other features.


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