[Bf-committers] Object Oriented Render API
two.a.ron at gmail.com
Wed Jun 20 22:55:54 CEST 2007
> And with the second way you can implement virtuals and inheritance
> (to some extend; at least single inheritance should be not so hard).
> But that's when things get messy. Why not use C++?
I should have mentioned this in my initial email:
C++ was discussed and rejected on the grounds that the Render API is
very central to blender (which is written all in C) and most of the
people maintaining the code are C programmers primarily. There may
have been other reasons that I've forgotten, but the decision was made
already to go with C.
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