[Bf-committers] Question about SDNA/blend files/Texture struct
ahmadkabani at yahoo.com
Sun Jun 10 18:39:16 CEST 2007
I am working on creating a new texture called Tiles.
You can see the progress of the implementation so far
in this thread on BlenderArtists:
and I have a patch file for it here:
All the new parameters I added to the Texture struct
in DNA_texture_types.h don't seem to either get
written the blend file or are not being read back. Is
there something in the implementation that I am
missing? I am re-using the noisesize parameter and it
is being written and read back correctly.
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