[Bf-committers] Export to Proprietary MAYA Modeler
Campbell Barton
cbarton at metavr.com
Sun Jun 3 00:59:32 CEST 2007
Even if we add support for curves to formats that support.
it dosnt help that some mainstream applications wont read or write the
data anyway.
Wavefront OBJ is supposed to support curves, but the trouble is
applications dont seem to, not Cinema4d or even Maya or so I gave up on
adding support.
FBX seems to suffer from the same problem - supported in the format but
apps dont use it.
Esben Stien wrote:
> "Chris Burt" <desoto at exenex.com> writes:
>
>> You might want to be careful what tone you chose to address the
>> subscribers of the mailing list if you want anyone to take your
>> questions seriously.
>
> Sorry, but I had a smiley in there;).
>
>> May I ask what you need curve export for?
>
> I said this is my original post, but I also need to export my curves
> to a NURBS modeler, like ayam, to do birailing.
>
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