[Bf-committers] Export to Proprietary MAYA Modeler
Chris Burt
desoto at exenex.com
Sat Jun 2 14:52:20 CEST 2007
You might want to be careful what tone you chose to address the
subscribers of the mailing list if you want anyone to take your
questions seriously.
May I ask what you need curve export for?
Regards,
--Chris
On 6/2/07, Esben Stien <b0ef at esben-stien.name> wrote:
> Matt Ebb <matt at mke3.net> writes:
>
> > How much you agree with this or not is up to you
>
> Yes, I understand why collada is not an option at the moment;), but I
> don't understand that there is no way in hell to get a curve out of
> blender. No format available that supports spline export, has it
> implemented, it seems.
>
> Can someone confirm this?.
>
> Does this also means that importing any form of spline material, like
> NURBS is not supported?.
>
> --
> Esben Stien is b0ef at e s a
> http://www. s t n m
> irc://irc. b - i . e/%23contact
> sip:b0ef@ e e
> jid:b0ef@ n n
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