[Bf-committers] Export to Proprietary MAYA Modeler

Chris Burt desoto at exenex.com
Sat Jun 2 14:52:20 CEST 2007

You might want to be careful what tone you chose to address the
subscribers of the mailing list if you want anyone to take your
questions seriously.

May I ask what you need curve export for?


On 6/2/07, Esben Stien <b0ef at esben-stien.name> wrote:
> Matt Ebb <matt at mke3.net> writes:
> > How much you agree with this or not is up to you
> Yes, I understand why collada is not an option at the moment;), but I
> don't understand that there is no way in hell to get a curve out of
> blender. No format available that supports spline export, has it
> implemented, it seems.
> Can someone confirm this?.
> Does this also means that importing any form of spline material, like
> NURBS is not supported?.
> --
> Esben Stien is b0ef at e     s      a
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