[Bf-committers] Export to Proprietary MAYA Modeler

Esben Stien b0ef at esben-stien.name
Sat Jun 2 14:57:29 CEST 2007


Matt Ebb <matt at mke3.net> writes:

> How much you agree with this or not is up to you

Yes, I understand why collada is not an option at the moment;), but I
don't understand that there is no way in hell to get a curve out of
blender. No format available that supports spline export, has it
implemented, it seems.

Can someone confirm this?.

Does this also means that importing any form of spline material, like
NURBS is not supported?.

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