[Bf-committers] MSVC official builds, optimisation and render errors
Simon Clitherow
aphex at nildram.co.uk
Wed Jul 25 19:31:26 CEST 2007
Hi,
Tested this today with VS2005 and the error occurs when using /O2
optimization. When using no optimization or /O1, the error is gone. VC
is not performing any other fancy optimizations beyond these flags.
I've played around with floating-point precision flags, inline expansion
flags, etc, but nothing seems to touch it.
So, the question is - do we resort to /O1 for this windows release?
Does anyone have thoughts on this? When did this error first appear?
Simon
Matt Ebb wrote:
> Hi,
>
> I've seen a few posts around the forums and in the bug tracker about
> render errors when using raytracing, in the form of black or white
> dots. I'd never experienced that myself (using mainly OS X and cygwin
> builds), and when I downloaded one of the test files on the tracker, I
> couldn't reproduce the bug either.
>
> This led me to guess that the problem may be due to the official MSVC
> build, and perhaps some sort of optimisation difference there. In a
> recent thread about this issue [1] I suggested that the person
> experiencing the problem try a cygwin build that I made, and his
> problem went away.
>
> Could the person who's doing the official BF Windows builds with MSVC
> please check on this? One of the bug reports is in the tracker [2]
> with a link to a test file. I think it would be a good idea to try
> that file, see if you can reproduce the bug, and check with various
> compiler settings to see if that has any effect. It would be very
> unfortunate to have this quite serious problem in 2.45 as well.
>
> cheers,
>
> Matt
>
>
>
> [1] http://blenderartists.org/forum/showthread.php?p=917833#post917833
> [2] https://projects.blender.org/tracker/index.php?func=detail&aid=6861&group_id=9&atid=125
> <https://projects.blender.org/tracker/index.php?func=detail&aid=6861&group_id=9&atid=125>
>
> ------------------------------------------
> Matt Ebb . matt at mke3.net . http://mke3.net
>
>
>
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