[Bf-committers] Patch #3760 Regression in 2.44

Shaul Kedem shaul.kedem at gmail.com
Sun Jul 8 18:57:03 CEST 2007


Early,
 Check this out:
http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/renderwin.c?root=bf-blender&r1=6219&r2=6491&pathrev=6491

Shaul

On 7/8/07, Ton Roosendaal <ton at blender.org> wrote:
> Hi,
>
> Yes that is a good test to add in Blender.
>
> Note that this error only happens in rendering commands within the UI
> (not commandline), and with no 3D window present.
>
> (BTW; if this takes you a couple of hours, you might consider to get
> help with gdb! NULL pointer errors always pop up as first, without any
> effort from developer side...)
>
> -Ton-
>
> On 8 Jul, 2007, at 16:01, Early Ehlinger wrote:
>
> > Hi All,
> >
> > I just spent a couple of hours adding Blender_Trace statements (See
> > Patch 6161) to hunt down a crash in Blender 2.44 for a customer.  It
> > turns out that G.vd is NULL, and the check for G.vd being NULL was
> > removed sometime between Jan '06 and Blender 2.44.
> >
> > My guess is this happened when the following snip was moved from
> > BIF_do_render to do_render, but that's just a guess:
> >
> >             if(G.vd->lay & 0xFF000000) {
> >                 G.scene->lay |= G.vd->lay;
> >                 G.scene->r.scemode |= R_SINGLE_LAYER;
> >             }
> >             else G.scene->lay= G.vd->lay;
> >
> > Can anybody else confirm that this is a problem?  I'm waiting for my
> > customer to give permission to use his .blend file, which reproduces it
> > every time, but I suspect that Cory's script from Jan'06 will do the
> > trick, too.
> >
> > In the meantime, I'll see if I can get current CVS going and submit a
> > patch against it.
> >
> > -- ResPower Support
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org
>
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