[Bf-committers] stop motion in blender

Shaul Kedem shaul.kedem at gmail.com
Sat Jul 7 12:19:45 CEST 2007


Ok, looks like this thread belongs to bf-funboard now,

Thank you for your help

On 7/7/07, RICHARD SIERRA <rnsierra at snet.net> wrote:
> Gentlemen, A stop motion interface will increase blender chances on being
> adopted in a mayor entertainment studio and get a full support in developing
> blender.
> blender is growing and Imagen the exposer it will get; I'm a 80s generation
> artist so Imagen the hardship of creating a simple 3d illustration back and
> those days.blender needs emotion now,so give it to it!
> To be an artist is to be crazy,because god is crazy and when we see the
> night stars;the heavens are crazy,so whats wrong in getting a little crazy
> with blender?
> Ton was called crazy, because he developed a 3d software called blender.
> Now were is Ton now ?
> yous have the technology,the codes and the supports.
> As my generation say and those days "GO FOR IT"
>
> Sincerely RNS
>
>
>
> Matt Henley <nwmatt at gmail.com> wrote:
> Here are some programs on linux:
>
> http://stopmotion.bjoernen.com/
> http://www.mondobeyondo.com/projects/stopmojo/
> http://frameworks.polycrystal.org/
>
> I think the first is open source..
>
> -matt-
>
>
> On 7/6/07, Aaron Moore <two.a.ron at gmail.com> wrote:
> > In my opinion, you'd be better off making a simple open-source
> > stop-motion program and then importing the stop motion clips into
> > blender. As you said, the functionality is not that complicated:
> > connecting with the device, real-time viewing of the image, and a
> > capture button.
> >
> > While blender isn't really built for that sort of thing, it would
> > certainly be cool to work it in in the compositing stage.
> >
> > Aaron
> >
> > On 7/6/07, Johnny Matthews < johnny.matthews at gmail.com> wrote:
> > > I would think there would be some kind of way to do a python hook for
> > > what you are talking about. You might be well off to have your frames
> > > snapped into a folder with a sequence #. Then import it at a strip.
> > >
> > > On 7/6/07, Joe Eagar <joeedh at gmail.com> wrote:
> > > > Shaul Kedem wrote:
> > > > > Hi,
> > > > >
> > > > >  It looks like blender sequencer can easily become a stop motion
> > > > > environment, all it needs is a live preview of a webcam/camera/feed
> > > > > and a "freeze" button which will take a snapshot, store it somewhere
> > > > > and put it as a frame in the sequencer.
> > > > >
> > > > >  Have anyone done something like this? How hard would it be to do
> it?
> > > > >
> > > > > Shaul
> > > > >
> > > > Well, you'd have to write platform-specific webcam interfacing code,
> > > > which would be kindof annoying.
> > > >
> > > > However, blender is most definitely not meant as a photography-based
> > > > stop motion animation suite :)
> > > > That's not the purpose of blender, so I highly doubt something like
> what
> > > > you suggest will ever happen;
> > > > *unless* theres some additional benefit to doing it.
> > > >
> > > > Joe
> > > > _______________________________________________
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> > > >
> http://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > >
> > >
> > > --
> > > Johnny Matthews
> > > johnny.matthews at gmail.com
> > > Check out my blog at - http://johnnygizmo.blogspot.com
> > >
> > > "Any sufficiently advanced technology is indistinguishable from magic."
> > > - Arthur C. Clarke
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