[Bf-committers] stop motion in blender

RICHARD SIERRA rnsierra at snet.net
Sat Jul 7 07:46:54 CEST 2007


Gentlemen, A stop motion interface will increase blender chances on being adopted in a mayor entertainment studio and get a full support in developing blender.
blender is growing and Imagen the exposer it will get; I'm a 80s generation 
artist so Imagen the hardship of creating a simple 3d illustration back and those days.blender needs emotion now,so give it to it!
To be an artist is to be crazy,because god is crazy and when we see the night stars;the heavens are crazy,so whats wrong in getting a little crazy with blender?
Ton was called crazy, because he developed a 3d software called blender.
Now were is Ton now ?
yous have the technology,the codes and the supports.
As my generation say and those days "GO FOR IT"

Sincerely RNS


Matt Henley <nwmatt at gmail.com> wrote: Here are some programs on linux:

http://stopmotion.bjoernen.com/
http://www.mondobeyondo.com/projects/stopmojo/ 
http://frameworks.polycrystal.org/

I think the first is open source..

-matt-


On 7/6/07,  Aaron Moore <two.a.ron at gmail.com> wrote: In my opinion, you'd be better off making a simple open-source
stop-motion program and then importing the stop motion clips into
blender. As you said, the functionality is not that complicated:
connecting with the device, real-time viewing of the image, and a 
capture button.

While blender isn't really built for that sort of thing, it would
certainly be cool to work it in in the compositing stage.

Aaron

On 7/6/07, Johnny Matthews < johnny.matthews at gmail.com> wrote:
> I would think there would be some kind of way to do a python hook for
> what you are talking about. You might be well off to have your frames
> snapped into a folder with a sequence #. Then import it at a strip. 
>
> On 7/6/07, Joe Eagar <joeedh at gmail.com> wrote:
> > Shaul Kedem wrote:
> > > Hi,
> > >
> > >  It looks like blender sequencer can easily become a stop motion 
> > > environment, all it needs is a live preview of a webcam/camera/feed
> > > and a "freeze" button which will take a snapshot, store it somewhere
> > > and put it as a frame in the sequencer. 
> > >
> > >  Have anyone done something like this? How hard would it be to do it?
> > >
> > > Shaul
> > >
> > Well, you'd have to write platform-specific webcam interfacing code, 
> > which would be kindof annoying.
> >
> > However, blender is most definitely not meant as a photography-based
> > stop motion animation suite :)
> > That's not the purpose of blender, so I highly doubt something like what 
> > you suggest will ever happen;
> > *unless* theres some additional benefit to doing it.
> >
> > Joe
> > _______________________________________________
> > Bf-committers mailing list 
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers 
> >
>
>
> --
> Johnny Matthews
> johnny.matthews at gmail.com
> Check out my blog at -  http://johnnygizmo.blogspot.com
>
> "Any sufficiently advanced technology is indistinguishable from magic."
> - Arthur C. Clarke
> _______________________________________________
> Bf-committers mailing list 
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
> 
_______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 _______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-committers/attachments/20070706/4eb47334/attachment-0001.htm 


More information about the Bf-committers mailing list