[Bf-committers] stop motion in blender

Aaron Moore two.a.ron at gmail.com
Fri Jul 6 22:16:39 CEST 2007


In my opinion, you'd be better off making a simple open-source
stop-motion program and then importing the stop motion clips into
blender. As you said, the functionality is not that complicated:
connecting with the device, real-time viewing of the image, and a
capture button.

While blender isn't really built for that sort of thing, it would
certainly be cool to work it in in the compositing stage.

Aaron

On 7/6/07, Johnny Matthews <johnny.matthews at gmail.com> wrote:
> I would think there would be some kind of way to do a python hook for
> what you are talking about. You might be well off to have your frames
> snapped into a folder with a sequence #. Then import it at a strip.
>
> On 7/6/07, Joe Eagar <joeedh at gmail.com> wrote:
> > Shaul Kedem wrote:
> > > Hi,
> > >
> > >  It looks like blender sequencer can easily become a stop motion
> > > environment, all it needs is a live preview of a webcam/camera/feed
> > > and a "freeze" button which will take a snapshot, store it somewhere
> > > and put it as a frame in the sequencer.
> > >
> > >  Have anyone done something like this? How hard would it be to do it?
> > >
> > > Shaul
> > >
> > Well, you'd have to write platform-specific webcam interfacing code,
> > which would be kindof annoying.
> >
> > However, blender is most definitely not meant as a photography-based
> > stop motion animation suite :)
> > That's not the purpose of blender, so I highly doubt something like what
> > you suggest will ever happen;
> > *unless* theres some additional benefit to doing it.
> >
> > Joe
> > _______________________________________________
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>
>
> --
> Johnny Matthews
> johnny.matthews at gmail.com
> Check out my blog at - http://johnnygizmo.blogspot.com
>
> "Any sufficiently advanced technology is indistinguishable from magic."
> - Arthur C. Clarke
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