[Bf-committers] Sunday meeting, Release progress

Joe Eagar joeedh at gmail.com
Mon Jan 22 08:50:15 CET 2007

Hans Lambermont wrote:
> Ton Roosendaal wrote:
> ...
>> ------ Meeting
>> The meeting had one main topic; the Python version to release with.
>> Since Python now official is 2.5, we should support that for Blender
>> 2.43 as well. Only for OSX, an additional Python 2.3 will still be
>> released (since that is the default for 10.3 and 10.4 OSX).
> Python 2.5 on FreeBSD has the same problem as Python 2.4 in the
> GameEngine. See my mails of December 2006 (and April 2005).
> Erwin thinks it is an STL issue, it looks like it only pops up because
> of the iostream usage (for example in MT_Stream.h) which is used for
> debugging only. I started to remove these debugging functions and got a
> lot further in the compile list. I stopped at BOP_Mesh::print as I saw
> loads of << in there. I can remove all of course, but I'm sure such a
> commit won't be applauded ;-)
> Possible solutions :
> 1) Disable the gameEngine. I'd rather not do this.
> 2) Keep using Python 2.3 . This won't work in the long run.
> 3) Let Erwin replace Moto/Solid with Bullet. This will take some months.
Isn't moto used by other things besides sumo/fuzzics, like fluidsim and 
csg?  I can't really remember which things use it, but I remember it's 
not just a sumo thing.


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