[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_bad_level_calls.h
blender/source/blender/blenkernel/bad_level_call_stubs
stubs.c blender/source/blender/blenkernel/intern
DerivedMesh.c mesh.c blender/source/blender/include
multires.h blender/source/blender/render/intern/source
convertblender.c blender/source/blender/src ...
Michael Crawford
psyborgue at mac.com
Mon Jan 22 05:35:48 CET 2007
@ Nicholas Bishop:
Any word on fixing the animation problems with sculptmode i mentioned
a while back? Users are going to expect to be able to animate a low
res mesh and have the higher level edits accurately transformed. An
alternative (stop-gap) approach would be to implement a displacement
map generator into blender.
I'm sure you can find a paper here that can describe how:
http://citeseer.ist.psu.edu/cs
this link here might help you:
http://citeseer.ist.psu.edu/pulli97hierarchical.html
It includes methods of preserving hierarchical edits in animation.
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