[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_bad_level_calls.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c blender/source/blender/include multires.h blender/source/blender/render/intern/source convertblender.c blender/source/blender/src ...

Michael Crawford psyborgue at mac.com
Mon Jan 22 05:35:48 CET 2007


@ Nicholas Bishop:

Any word on fixing the animation problems with sculptmode i mentioned  
a while back?  Users are going to expect to be able to animate a low  
res mesh and have the higher level edits accurately transformed.  An  
alternative (stop-gap) approach would be to implement a displacement  
map generator into blender.

I'm sure you can find a paper here that can describe how:
http://citeseer.ist.psu.edu/cs

this link here might help you:
http://citeseer.ist.psu.edu/pulli97hierarchical.html
It includes methods of preserving hierarchical edits in animation.


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