[Bf-committers] Crease in multires

Joe Eagar joeedh at gmail.com
Sun Jan 21 06:05:24 CET 2007


Meestaplu from irc has bugreported this:

http://projects.blender.org/tracker/?func=detail&aid=5771&group_id=9&atid=125

I think this is definitely a show-stopper bug, and should be fixed.

Joe

Joe Eagar wrote:
> Hi.  Multires doesn't implement crease; this is bad.  As I see it, 
> there are too solutions to this problem: make multires use CCG_SubSurf 
> for subdivision, or else implement natively in the code.
>
> Frankly, I think multires should use CCG_Subsurf; code duplication of 
> this sort is not good.  Nick: if you want to look at creasing 
> algorithms, you can see the one blender uses in the original hypermesh 
> subsurfer, might be easier to understand then ccgsubsurf, at:
>
> http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/intern/Attic/subsurf.c?cvsroot=bf-blender&only_with_tag=blender-2-35a-release 
>
>
> and of course you have CCG_SubSurf in your own sourcetree (it's in 
> source/blender/blenkernel/intern).
>
> Joe



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