[Bf-committers] Crease in multires
Joe Eagar
joeedh at gmail.com
Sun Jan 21 06:05:24 CET 2007
Meestaplu from irc has bugreported this:
http://projects.blender.org/tracker/?func=detail&aid=5771&group_id=9&atid=125
I think this is definitely a show-stopper bug, and should be fixed.
Joe
Joe Eagar wrote:
> Hi. Multires doesn't implement crease; this is bad. As I see it,
> there are too solutions to this problem: make multires use CCG_SubSurf
> for subdivision, or else implement natively in the code.
>
> Frankly, I think multires should use CCG_Subsurf; code duplication of
> this sort is not good. Nick: if you want to look at creasing
> algorithms, you can see the one blender uses in the original hypermesh
> subsurfer, might be easier to understand then ccgsubsurf, at:
>
> http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/intern/Attic/subsurf.c?cvsroot=bf-blender&only_with_tag=blender-2-35a-release
>
>
> and of course you have CCG_SubSurf in your own sourcetree (it's in
> source/blender/blenkernel/intern).
>
> Joe
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