[Bf-committers] Re: 64 bits Blender

Timothy Baldridge tbaldridge at gmail.com
Fri Jan 19 22:37:13 CET 2007


Maybe a doc would be in order about this, kind of the dos and donts of
adding new code.

Tim

On 1/19/07, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> tbaldridge at gmail.com (2007-01-19 at 1407.10 -0600):
> > I guess I'm out of the loop, what happened to the SDNA that caused the
> > sudden issue? I thought it was caused by a lack of foresight back in
> > the infant days of blender. Which doesn't sound like Ton at all.
> >
> > Anyone want to enlighten me on the specifics?
>
> Blender was designed with 32/64 bit and little/big endian in mind and
> it worked that way in the begining [check the 1.80 Linux Alpha "ELF
> 64-bit LSB executable, Alpha (unofficial), version 1 (SYSV), for
> GNU/Linux 2.0.0, dynamically linked (uses shared libs), for GNU/Linux
> 2.0.0, stripped"]. Then people started to contribute code without
> paying attention to the details and things broke.
>
> So now all code of past years have to be checked and as Alex mentioned
> docs should be written (I would add that new contribs should only be
> accepted after checking, even if that is a bit nasty, but better than
> having another "cleanup needed" in the future).
>
> GSR
>
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-- 
Windows: A 64-bit service pack to a 32-bit extension and GUI shell to
a 16-bit patch to an 8-bit operating system originally coded for a
4-bit microprocessor and sold by a 2-bit company that can't stand one
bit of competition.


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