[Bf-committers] 64 bits Blender

Ton Roosendaal ton at blender.org
Fri Jan 19 21:48:22 CET 2007


See it as a quality issue; people nowadays expect from Blender to work  
on a much higher level than years ago. They expect (and should get)  
from a 64 bits Blenders the same as for a 32 bits version.

For individuals who work with Blender and don't spread/exchange files,  
nor work in teams, nor use it for projects demanding allocations of > 4  
gig, the 64 bits version is pretty much OK. :)

> So, the question still remains, is there something that group can
> tackle, or is this simply a "Almighty Ton Only" coding job?

Haha, not so much the 'almighty' thing here is in place. Just someone  
with a lot of time, who knows the code and what the issues are :)

I'll definitely do this work this year, or help someone to do it  
instead. Let's make it a target for next release, ok?


On 19 Jan, 2007, at 21:07, Timothy Baldridge wrote:

> I guess I'm out of the loop, what happened to the SDNA that caused the
> sudden issue? I thought it was caused by a lack of foresight back in
> the infant days of blender. Which doesn't sound like Ton at all.
> Anyone want to enlighten me on the specifics?
> Timothy
> On 1/19/07, Alexander Ewering <blender at instinctive.de> wrote:
>> On Fri, 19 Jan 2007, Ton Roosendaal wrote:
>> > Hi,
>> >
>> > I cannot emphasise enough that Blender is not 64 bits safe yet.  
>> Files you
>> What disturbs me here is the word "yet", which should be "anymore". I  
>> guess
>> the way to prevent such problems from occuring in the future is better
>> documentation on SDNA and a list of hints what to avoid when changing
>> structs, and... well... a general course for new coders on how
>> computers and pointers work ;-)
>> | alexander ewering              instinctive mediaworks
>> | xx-mail.com/instinctive     http://www.instinctive.de
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> --  
> Windows: A 64-bit service pack to a 32-bit extension and GUI shell to
> a 16-bit patch to an 8-bit operating system originally coded for a
> 4-bit microprocessor and sold by a 2-bit company that can't stand one
> bit of competition.
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Ton Roosendaal  Blender Foundation ton at blender.org  

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